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Make sure to check it out!ĭean is the head of Razbury Games, developer of Vidar, an RPG Puzzler Where Everyone Dies. Becca continues to make progress on the title screen, and Adrian is writing the final confrontation track.įinally, this will be the last Dev Blog post on the Iron Shoe! I’ll try to check in with more RPG Maker tutorials, but the dev blog itself is moving to the website. That should be out in the next week or two. Additional screenshakes and particle effects have been addedĪnother 5 steam keys went out this week, but the main non-development emphasis has been on putting together the trailer video.Laid the groundwork for various town event cutscenes.Fish correctly reset when resetting a Water Cave puzzle.Added significant visual improvements to the Boulder Cave, including light, fog, animated tiles, texture, tinting, particle effects, etc.Fixed the spawning of a ton of puzzle elements in the Ruins.Fixed a lot of bugs related to Water Cave puzzle spawning reduced the time it takes for these puzzles to spawn slightly.
![rpg maker vx ace tutorial rpg maker vx ace tutorial](https://welltuncares.files.wordpress.com/2012/02/tutorial-rpg-vx-000.jpg)
However, a lot of progress was indeed made this week! Here’s what got done: Why? Well the entire conclusion is going into the game, and a lot of polish as well, and basically this ended up being a really big patch.
Rpg maker vx ace tutorial Patch#
Ugh I know, still no patch this week, and I hate to say it but probably not next either. You may find you want to toy with numbers like the Font and the Width. The number after return is the width of your window, in pixels. Your script should now look like this:įinally, if you want to change the width of the window, open the script Window_TitleCommand and find the function “def window_width” around line 21. Head to “command_new_game” and “command_continue” and add “fault_size = 24” to the end of each of them. So there are two functions – starting a new game, and using continue – where we want to reset the font size. We need to make sure that it only applies to the Title Screen. So before that first line, add another line before it that says something like “fault_size = 32” – you can replace 32 with whatever size you want the font to be here. Before we create our window, we want to increase the size of the font. Scroll down further to “Scene_Title” and take a look at the function “create_command_window.” It’s around line 91. Replace that 24 with “fault_size” to always get the correct font size for this number. In your scripts, open “Window_Base” and scroll down a little to line 29, to the function “line_height.” You’ll see it just always returns the number 24. So we’re going to make the height more dynamically calculated by changing a line. So even if you increase the size of the font of your command, you’ll get something like this:Īnd that looks downright silly.
![rpg maker vx ace tutorial rpg maker vx ace tutorial](https://i.ytimg.com/vi/SneWwiI5v1k/maxresdefault.jpg)
So what’s the problem? Well, RPG Maker assumes that every command line will just be size 24 font. That’s great! That means we don’t have to do the math ourselves, and we can be confident that the window will be the correct height if we add or remove additional commands. What do I mean? Well, the nice thing is that when you create a command window, it automatically determines the height of that window by calculating the height of each command in that window, summing it all up, adding a little padding, and returning that value as the height. The developers of RPG Maker VX Ace got about halfway to coding dynamic window creation before they gave up. Don’t fret, it’s just a few small changes. To do this, however, will require modifying some of the base scripts. You are constantly confronted with your own mortality. You need clearer direction about what to do. How? …The little window where you select what to do on the title screen is too small and I’d like it bigger.” Reddit user EraldoCoyle asks: “I’d like to make the command window on the title screen bigger. You know what we haven’t done in a super long time? An RPG Maker VX Ace tutorial! ::kermit arms::